All the listed changes have been completed after yesterday's big update. The server side has already been restarted and is active. Before logging in, close the game completely and launch the patcher.
Pets and auto hunting
- Leveled pets gain a level significantly faster: now 25% of the character's experience scale is required instead of 50%.
- The experience scale has been removed — all the pet's progress is for killing monsters, taking into account server rates and bonuses.
- Evolutions at levels 40, 70, and 90 are performed automatically, without manual input of materials. Together with them, the regular skills of the pet are revealed.
- Fixed the restoration of mounts and pets after non-standard removal or re-summoning.
- After the rejected move of the mob, the server returns its current position to the client. This should stop a long series of out-of-sync and auto-hunting freezes on a single target.
Items, skills, and Interface
- Ten popular scrolls and sharpening stones are now stacked: 39001, 39007, 39014, 39015, 70027, 70028, 70039, 71021, 72301 and 72307.
- The casket of the word 50128 has been translated into the usual box mechanics: one item gives one opening and correctly reduces the stack.
- Fixed the ninth skill panel for all classes and both professions.
- The collections window no longer switches to another tab due to a delayed server response.
- Fixed the Russian names of the Dragon God's powerups.
- Collectibles still cannot be sold to NPCs — this is protection against accidental loss.
Game Fixes
- If the inventory is full after purchase in the Item Shop, the item is safely sent to the Item Mall storage.
- Fixed Nemera timers that could access already disappeared dungeon objects.
- Fixed saving guild names and rank rights. Declarations of war and the use of the warehouse have been restored to the rights.
- The Desert Turtle has its erroneous full sword protection removed.
- Captain Yonghan has broken attacks disabled without in-game hit animations.
- The list of active events is now updated without having to re-enter the character.
Stability
- Fixed the causes of errors when re-entering, loading inventory, moving off the map, and the lifecycle of pets and sledges.
- Increased protection against partial character loading in case of item conflict; item uniqueness checks have not been weakened.
- The accumulation of incorrect coordinates and unnecessary movement after synchronization rejected by the server has been eliminated.
Thank you for your messages and screenshots — they help to quickly find the real causes of problems.





